Video games have evolved from relatively small software projects into productions that can cost more than major Hollywood movies. Modern AAA titles require hundreds or even thousands of developers, motion-capture performers, writers, artists, programmers and visual-effects specialists working for several years.
Huge open worlds, realistic graphics, online infrastructure and continuous post-launch development have pushed budgets to unprecedented levels. Recent legal filings have also revealed that some famous games were far more expensive than previously believed.
Comparisons are not always perfect because publishers calculate costs differently. Some figures cover development throughout a game’s lifecycle, while others include marketing or are industry estimates. Let’s check out the top 10 list of the most expensive video games ever made.
1. Call of Duty: Black Ops Cold War – More Than $700 Million

Call of Duty: Black Ops Cold War currently has one of the largest officially disclosed development costs in gaming history, with Activision revealing that more than $700 million was spent on the game throughout its lifecycle.
Released in 2020, the first-person shooter was developed primarily by Treyarch and Raven Software. It continued the popular Black Ops storyline while introducing a large multiplayer component and an expanded Zombies mode.
Developing the game required hundreds of creative professionals over several years. Realistic environments, character animation, weapons, cinematic sequences and continuing post-launch content all contributed to its enormous expense.
Activision later disclosed that Black Ops Cold War sold around 30 million copies, showing the extraordinary commercial scale required to support a project carrying a development cost approaching three-quarters of a billion dollars.
2. Call of Duty: Modern Warfare – More Than $640 Million
The 2019 reboot of Call of Duty: Modern Warfare cost Activision more than $640 million in development expenses over its lifecycle.
Developed by Infinity Ward, Modern Warfare attempted to bring a more realistic visual and cinematic style to the long-running franchise. It introduced a new game engine, highly detailed environments and an ambitious campaign alongside extensive multiplayer content.
Photogrammetry and other modern scanning techniques were used to reproduce realistic objects and environments, while motion capture helped create more convincing character performances.
The investment continued beyond launch as the game became closely connected with the enormous success of Call of Duty: Warzone. Activision disclosed sales of approximately 41 million copies, making the expensive production commercially significant as well.
3. Red Dead Redemption 2 – Estimated at $370–540 Million
Rockstar Games spent years creating the enormous world of Red Dead Redemption 2, and industry estimates have placed its combined development and marketing expenditure at approximately $370 million to $540 million.
Released in 2018, the game follows outlaw Arthur Morgan and the Van der Linde gang across an extraordinarily detailed representation of the American frontier.
Development reportedly involved around 2,000 people across Rockstar’s international studios. Everything from animal behaviour and weather to towns, landscapes and thousands of character animations was created with an unusual level of detail.
Unlike the Call of Duty figures above, the Red Dead Redemption 2 number is an industry estimate rather than an officially disclosed Rockstar budget. Even at the lower end of the range, however, it remains one of the costliest entertainment software projects ever undertaken.
4. Call of Duty: Black Ops III – More Than $450 Million
Call of Duty: Black Ops III cost more than $450 million to develop throughout its lifecycle, according to figures later disclosed by Activision.
Released in 2015, the futuristic shooter was developed by Treyarch over approximately three years with a creative team numbering in the hundreds.
Its production involved a cinematic campaign, extensive competitive multiplayer and the franchise’s enormously popular Zombies mode. Continued updates and post-launch content further expanded the development investment.
The scale of the spending becomes especially surprising when compared with what was known about game budgets at the time. Activision later reported approximately 43 million copies sold, making Black Ops III the strongest-selling title among the three Call of Duty games whose budgets were disclosed.
5. Battlefield 6 – More Than $400 Million
Battlefield 6 became the most ambitious project in the history of Electronic Arts’ long-running military-shooter franchise, with reported development spending climbing well beyond $400 million.
Released in October 2025, the game brought together four major development teams under the Battlefield Studios banner: DICE, Criterion, Motive and Ripple Effect.
Development was not straightforward. Reports described production difficulties, major changes and the addition of hundreds of developers as Electronic Arts attempted to deliver a much broader Battlefield experience.
The finished game included large multiplayer battles, a single-player campaign, Portal creation tools and other major modes. Electronic Arts later described Battlefield 6 as the biggest launch in franchise history, with more than seven million copies sold during its first three days.
6. Cyberpunk 2077 – Around $316 Million
CD Projekt RED’s Cyberpunk 2077 carried a total original budget of approximately 1.2 billion Polish złoty, equivalent to around $316 million using exchange rates around its 2020 launch.
The futuristic role-playing game took players into the enormous Night City and featured Hollywood actor Keanu Reeves as Johnny Silverhand.
Creating the game required years of development, extensive voice acting, motion capture, detailed open-world environments and a major international marketing campaign.
Cyberpunk 2077 famously launched with technical problems, particularly on older consoles, forcing CD Projekt RED to spend further money improving the game. The later Update 2.0 and Phantom Liberty expansion required hundreds of millions of additional Polish złoty, although those later costs are not included in the original $316 million figure.
7. Marvel’s Spider-Man 2 – Around $315 Million
Insomniac Games’ Marvel’s Spider-Man 2 reportedly cost approximately $315 million, more than three times the budget associated with its 2018 predecessor.
Released for PlayStation 5 in 2023, the game allowed players to switch between Peter Parker and Miles Morales while exploring an expanded version of New York City.
Producing its highly detailed open world required enormous amounts of character modelling, animation, cinematic work and environmental design. Fast movement across the city also placed heavy technical demands on the PlayStation 5 hardware.
The large budget became public following leaked internal Insomniac information. It highlighted a growing challenge across the gaming industry: even commercially successful AAA titles can now require hundreds of millions of dollars to produce.
8. Grand Theft Auto V – Around $276 Million
Before the newest generation of blockbuster games arrived, Grand Theft Auto V was widely recognised as the most expensive game ever made.
Guinness World Records lists its combined development and marketing budget at approximately $276 million.
Rockstar created a huge recreation of Los Angeles and Southern California known as Los Santos and Blaine County. The game featured three playable protagonists, a large story campaign and an exceptionally detailed open world.
Its initial development already represented an enormous investment, but GTA V subsequently became one of the most successful entertainment products ever released. GTA Online extended its commercial life for well over a decade across several console generations.
The extraordinary long-term success showed why publishers are sometimes willing to make enormous bets on established franchises.
9. The Last of Us Part II – Around $220 Million
Sony court documents accidentally revealed that Naughty Dog spent approximately $220 million developing The Last of Us Part II. Marketing expenses were separate from that figure.
Released in 2020, the game reportedly required around six years of development and involved roughly 200 full-time employees at its peak, along with significant outside support.
The Last of Us Part II placed exceptional emphasis on cinematic character performances. Detailed motion capture, facial animation, realistic environments and sophisticated artificial intelligence all required enormous amounts of specialised labour.
Its budget demonstrated how expensive highly polished single-player narrative games had become even before the latest generation of consoles pushed development costs higher.
10. Horizon Forbidden West – Around $212 Million
Horizon Forbidden West cost approximately $212 million to develop, according to the same Sony documents that revealed the budget for The Last of Us Part II.
Released in 2022, Guerrilla Games’ open-world adventure expanded significantly on Horizon Zero Dawn with new landscapes, underwater exploration and increasingly complex robotic creatures.
Development lasted around five years and involved more than 300 full-time employees at its peak, in addition to outside contractors and support studios.
Large open worlds are particularly expensive because developers must create enormous amounts of scenery, animation, quests, dialogue and interactive content that many players may never even encounter. Forbidden West’s $212 million development cost demonstrates the financial scale now required for a flagship PlayStation title.
What Makes the World’s Most Expensive Video Games So Costly?
Modern blockbuster video games combine several extremely expensive forms of creative and technical work.
Large development teams: Hundreds or thousands of programmers, artists, writers, designers and testers may work on one project for years.
Long production periods: Major games can remain in development for five, six or even eight years, creating enormous salary costs.
Detailed open worlds: Cities, landscapes, characters, wildlife, interiors and interactive objects must all be designed and programmed.
Advanced graphics: Motion capture, photogrammetry, facial animation, lighting and high-resolution assets require specialist technology and labour.
Online infrastructure: Multiplayer games need servers, security systems, matchmaking and continued technical support after release.
Post-launch development: Call of Duty and other live-service games continue receiving maps, modes and updates for years, increasing their lifetime development cost.
Marketing: Global advertising campaigns can add tens or even hundreds of millions of dollars on top of the development budget.
Final Word
The world’s most expensive video games show how dramatically game development has grown. Projects that once cost $50 million are now being replaced by AAA productions requiring several hundred million dollars.
Call of Duty: Black Ops Cold War currently stands out with disclosed development spending exceeding $700 million, while games such as Red Dead Redemption 2, Battlefield 6, Cyberpunk 2077 and Spider-Man 2 show that enormous budgets are becoming increasingly common at the highest end of the gaming industry.